The game markets itself as a looter-slasher where players fight their way through four distinct lands, one for each of the natural elements (fire, earth, air, and water). It’s a little jarring to be playing as a male Orin in a female Valorplate, like Phoenix, and I’m not sure what the developer was going for here. These suits of armor look fantastic and make use of various themes and designs from mythology. There are 12 Valorplates to unlock, and trying to get them all is where Godfall rests its crown. Orin can switch out armor sets, here called Valorplates, gaining new abilities and oddly enough, personalities, even though, at the end of the day, he’s still Orin. To do so, he must first track down the Oracle and other allies to aid him, and then take out Macros’ four lieutenants before challenging his brother for control. The game opens with Macros deposing his brother, and the rest of the story centers on Orin trying to stop his brother from achieving godhood. Godfall tells the simple and well-worn story of two brothers, Orin and Macros, powerful knights who keep a power balance in the world of Aperion. In the end, Godfall doesn’t push any boundaries, staying safe in a time when gamers want a little danger. It’s very enjoyable to play, and it doesn’t ignore all of the new features of the PlayStation 5 - it runs smoothly with near-zero load times, and the features of the DualSense controller, like the adaptive triggers and haptic feedback, are on full display. That’s not to say there isn’t a fun game here. For Godfall on the PlayStation 5, one of the very few new IPs launching for either next-gen console, it does a little of both, though doesn’t do either extremely well. These titles have an unfair weight on their shoulders to highlight the new console’s advanced features, while also being fun to play and not just an expensive demo. It’s not easy being a new console launch game.
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